Ace:
This is the pip card numbered 1 in regular suits and is usually
abbreviated to ‘A’. In tarot games Aces rank low.
Angel:
Also called The Judgement and traditionally numbered 20,
however, in Italian games this card outranks the World (21 of trumps)
as the highest trump and honour. To avoid confusion, I have been
consistent in ranking the cards by their number.
Arcana:
Occultists introduced the habit of calling the four nation suits the
Minor Arcana and the trump suit, the Major Arcana.
Arcana is just Latin for secrets and frankly, as there are no real
secrets here, I wouldn’t be able to take the cards seriously if I
used these terms. So I won’t.
Auction:
This is a part of the game in which players bid to have the rule of
Declarer, playing against the other players. While the risks are
greater for a Declarer, the rewards for winning are much greater
also.
Bagatto:
See The Juggler
Bidding:
(see also Auction) This takes place during an auction. Bids
can take various forms depending upon the game, typically it will
offer to commit the player to win a given number of card points or
achieve specific feats, such as winning the last trick with the
lowest trump (called The Sparrow).
Birds:
Some countries, where the French suited cards are used, have the
tradition of naming the four lowest trumps as birds. The Juggler
was sometimes called The Sparrow, The Female Pope, was
The Owl, The Empress was The Cockatoo, and The
Emperor was The Vulture (or sometimes, The Marabou).
These names are also given to specific tricks won with the
corresponding cards. So, winning The Sparrow is to win the last trick
with The Juggler, The Owl is the last trick won with The Female Pope,
and so forth.
Black
Suits: In the French pattern, these are Clubs and
Spades. These are usually taken to correspond to Batons and Swords
respectively in Latin suits.
Brass
Balls: Not a traditional term. In some games, if a
player holds no trumps at all, bar The Juggler, they may call for the
hand to be re-dealt. However, they may also declare that they have
‘Brass Balls’ and continue play but with The Juggler now
played in the same way as The Fool.
Card
Points: These are the points won from the cards in your
trick pile – however, they might also include points from the
number of tricks won as well. They will often determine who has won a
hand and are used to calculate Game Points.
Celestials:
These are the five highest trumps, being The Star, The
Moon, The Sun, The World, and The Angel.
Cockatoo:
As one of The Birds, this is another name for The Empress.
Contras:
Not all games have this feature and those that do implement it a
little differently. After the auction, each player will have the
chance to double the stakes by calling contra, they can also
re-contra to double again, re-contra will usually have a
limit, often ending with a call of sub-contra. This can
increase the points won or lost considerably, so if you are playing
for money, you might want to limited this or disallow it altogether.
Counters:
(or Counting Cards) These are the cards that have a value of 2
or more card points.
Counting
Card Points: In most of the games given here, this
process has been simplified – though I have made one or two
exceptions where I felt it necessary. For the most part, you will
total the card point values individually, sometimes adding another
point for each trick won.
Court
Cards: There are four court cards in each of the four
regular suits, they are named and ranked: King, Queen,
Cavalier, and Valet. Rather than picturing a number of
pips corresponding to its rank, these cards feature characters. In
the corner index of each of these cards is a corresponding letter
instead of a number.
Cutting
the Cards: With the pack on the table, lift two or
three piles from it and then stack them together in a different
order. Sometimes cutting the cards is not done as a part of shuffling
but to randomly reveal a card – in this case, part of the pack is
lifted and the card revealed on the bottom of the lifted part is
selected. This may be done to select first dealer, determine
partners, or, in non-tarot games, this is sometimes done to select a
trump suit.
Dealer
and the Deal: The first Dealer is chosen at
random or by agreement, after that, the deal moves to the right after
each hand. Dealer shuffles and Dealer’s right (Youngest)
cuts the cards, then Dealer hands out the cards – deals them – to
the players clockwise from Eldest (Dealer’s left). The cards
are usually dealt in ‘packets’ of more two or more cards, which
speeds things up a bit.
Declarer:
Many tarot games involve one player, Declarer, playing against
all the others who play together as Defenders. Declarer is
usually decided by an auction.
Defenders:
These are the players working as a team to prevent Declarer
winning the game.
Deuce:
This is the pip card numbered 2 in a nation suit.
Discard:
Many games involve a player taking additional cards into their hand
and then discarding an equal number to a discard pile. The discard
pile will usually count toward the players tricks at the end.
Doubleton:
if you have just two cards of a suit, they are called a doubleton.
Eldest:
This is the player to Dealer’s left. Sometimes may be known as
forehand.
Empty
Card: This is a card with a value of 1 (or 0) card
points.
Empress:
The third of the four Birds, she is also known as The
Cockatoo. She is the second card of The Powers, four
trumps that some games treat as being of equal rank.
Emperor:
The fourth of the four Birds, he is also known as The
Vulture. He is the third card of The Powers, four trumps
that some games treat as being of equal rank.
Emperor’s
Trick: (Also The
World By The Balls). In games in which The Fool is
Tomfool, the highest trump, it would seem that he is
invulnerable. However, if all three Honour cards (The Fool,
The Juggler, and The World) are played to the same
trick, then it is The Juggler who wins it.
Fixed
Trumps: In trick taking games played with regular
playing cards it is usual to select a suit to act as trumps by
cutting the pack (such as in Whist) or by an auction (such as
in games of Bridge) – though some games will have what we
call a fixed trump suits. The fifth suit of picture cards in the
tarot pack is what we call a fixed trump suit – which is simply to
say that its role is fixed and unchanging.
Female
Pope: This card is often named The High Priestess
by occultists, her original identity being The Female Pope. In
Renaissance Italy, the figure of a female pope was used in Christian
art to represent such things as the virtue of faith, the New
Covenant, and more frequently, the body of the church itself. This is
why, contrary to popular myth, the card was not condemned by the
church as heretical. She is the second of the four Birds,
being known as The Owl. She is also the first card of The
Powers, four trumps that are sometimes treated as being of equal
rank.
Fool:
A card unique to tarot and although numbered 0, it was not created as
part of the trump sequence. In its original role, this card is often
called The Excuse – or some derivative thereof – and can
be played at any time to avoid playing a card that the rules would
otherwise require be played. However, in many games of central and
Eastern Europe, this card has become the highest ranking trump – in
this role, we call it Tomfool.
Fool’s
Errand: If a player has played The Fool and kept
it back from the player who won the trick goes on the taken no tricks
at all, then they cannot compensate the other player for having kept
The Fool and so must surrender it to them after all.
Game:
A game usually consists of as many hands as there are players. This
is because the role of Dealer often carries with it an
advantage, so it is important that each player have that role and
equal number of times during the game.
Game
Points: These are the points won or lost against other
players. They may be determined in part by the number of card points
won and in gambling, they translate to money.
Hand:
The cards dealt to a player are known as his/her hand. A round of
play, as part of a game, in which all the cards of a hand are played
out, is also called a hand.
Hanged
Man: A card misnamed by French card makers. It
traditionally shows a man suspended by one foot and has struck many
as mysterious. However, in Italy this was known as The Traitor
– and that is how they executed traitors there, suspended by one
foot and left to die slowly and publicly.
Hermit:
A card misnamed by French card makers. The naming error followed from
the copying error showing the figure of an old man holding a lantern.
However, the lantern was originally an hour glass and the figure was
Old Father Time.
Honours:
These cards are The Fool, The Juggler, and The
World. They are always among the highest scoring cards in the
game.
Irrational
Ranking: This is something unfamiliar to most people in
English speaking countries but quite common in continental Europe.
The black/long suits ranking as you would expect but the red/round
suits rank from high to low: King, Queen, Cavalier, Valet, Ace, 2,
3, 4, 5, 6, 7, 8, 9, 10. It seems like an odd quirk but is common
to most tarot games – however, so as not to confuse new players, I
have not employed it here.
Judgement:
see Angel.
Juggler:
The lowest trump was first renamed The Magician by occultists
and it is a rather grandiose name for the fellow – he really was
just a mere street performer at best and so I call him The Juggler
(he has many names but they essentially come to the same thing). It
is one of three cards known as The Honours and so has one of
the highest point values and can be of strategic value. He is also
one of the four Birds and as such he may also be called The
Sparrow.
Long
Suit: If you have a large number of cards in a given
suit, it is called a long suit.
Long
Suits: A name used for the Latin suits of swords and batons.
Major
Arcana: See Arcana
Minor
Arcana: See Arcana
Nation
Suits: (see also Suits and Regular Suits)
These correspond to the suits of our familiar playing cards. They are
referred to as Nation suits to distinguish them from the Trump
suit and because they each have their own court and subjects
(pips).
Order
of Play: As a rule, tarot games are usually played
counter-clockwise. However, to remain consistent with the card games
most English speakers are familiar with, I have kept everything
clockwise.
Owl:
As one of The Birds, this is the other name for The Female
Pope.
Packets:
In most tarot games, cards are not dealt singly but two or more at a
time – these are called packets.
Pip
Cards: These are the cards numbered 1-10 in the nation
suits. Some of these cards may be omitted in some games, usually
to make a 54 card pack. They are sometimes called ‘spot’
cards but we will stick with pips.
Point
Trick Games: Trick taking games broadly fall into two
groups, those that are won according to the number of tricks taken,
which we call simple trick games, and those that are won according to
the number of card points won in the tricks. Games of this later
group are usually known as Point Trick Games (or sometimes complex
trick games).
Pope:
This card is often named The Heirophant by occultists, his
original identity being The Pope. He is the fourth member of
The Powers, four trumps that some games treat as having equal
rank.
Powers:
Four trumps, being The Female Pope, The Empress, The
Emperor, and The Pope, are treated by some games as having
equal rank – in this context they are known as The Powers.
In the regional pack of Bologna, these are replaced by The Four
Moors.
Preference
Bids: A type of bid used in an auction that allows the
Declarer to choose which cards from the stock in such a way
that increases the stakes of the game.
Queen:
The Queen is a familiar figure to us who have grown up playing with
French suited playing cards and so it is natural that so many would
think that it is the Cavalier who is the extra court card in
the tarot suits. However, in the original Latin suits of the time –
and to this day – all three court cards are male (and not just the
Latin suits either, but also those of Germany and Swiss Jass
Pack), so it is really the Queen who is the novelty here.
Rationalised
Ranking: All the regular suits rank from high to low:
King, Queen, Cavalier, Valet, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 –
this is used by all the games given here.
Red
Suits: These are the hearts and diamonds of the French
suits. There equivalents in the Latin suits are the cups and coins.
Regular
Pack of Cards: By this I simply mean and ordinary pack
of 52 cards, comprised of four suits, each with three courts and ten
pips.
Regular
Suits: (see also Suits and Nation Suits)
The four suits as we find in ordinary playing cards are referred to
as regular suits. In traditional tarot they are Swords,
Batons, Cups, and Coins. In French suited packs,
they are Clubs, Spades, Hearts,
and Diamonds.
Round
Suits: These are the cups and coins of
the Latin suits.
Singleton:
If you have just one card of a suit, it is called a singleton.
Short
Suit: If you have only a small number of cards in a
given suit, it is called a short suit.
Sparrow:
As one of The Birds, this is the other name of The Juggler.
It may also be the name of a trick won with The Juggler.
Stock:
In many games a number of cards are dealt to the table as a stock.
These cards will often be counted towards a player’s or a team’s
tricks but are not added to their trick pile until the hand has been
played.
Suits:
A suit is a subset of a pack of cards sharing a theme. In traditional
playing cards, there are four suits. The earliest suits in Europe are
the Latin ones of Swords, Batons, Cups, and Coins. The popular French
suits are Spades, Clubs, Hearts, and Diamonds. Other nations have
experimented with suit designs. In Germany, though mostly just in the
South these days, there are Leaves, Acorns, Hearts,k and Bells. The
Swiss have the Jass pack of Shields, Acorns, Bells, and Roses.
Suit
Symbols: The themes of regular suits are usually
represented some way in a symbol, or suit sign. These may be a little
abstract, such as found in the French suits, or it may be very
literal as found in the Latin suits, so that the suit of Swords has
as its symbol an image of a sward.
Tarot:
A pack of playing cards developed in 15th Century Italy by adding an
additional 22 cards (21 trumps and a wild card) to what was then the
standard 56 card pack of Latin suited playing cards. Although still
used throughout Europe for a family of point-trick games, the last
century has seen an astonishing growth in tarot related myth making
and divination. It’s all a bit like someone calling dominoes
runestones and going on to claim that they somehow codify secrets of
the universe and that they are magically able to foretell the future.
On balance, after examining them through the lenses of evidence and
reason, I think it best to stick to playing games – the desired
result of a good time is far more certain and any failure to achieve
that is unlikely to screw up your life for more than half an hour.
Tomfool:
The Fool card was traditionally used as a kind of wild card
but there are many games now that employ it as the highest trump –
when this is the case, we shall call the card Tomfool to save
confusion.
Tricks,
playing to: Declarer (or, if the game does not
have one, then Eldest) begins by playing a card face up in the
middle of the table. This is called leading to the trick. The suit of
the first card played is the suit that has been led. Each player in
turn, moving to the left, must play another card of the same suit,
this is called following suit. If they cannot follow suit, then they
must play a trump. If they can neither follow suit or play a trump,
then they may play any card, though it will not win. The highest card
played of the suit led, wins the trick unless a trump has been
played, in which case the highest trump played wins it. The player
who won the trick, takes the cards, places them face down beside
him/her to form a trick pile, and then leads to the next trick.
Trick
Pile: When players win a trick, the add the cards face
down to what we call their trick pile. Where partnerships are clear,
then one member of the team keeps them. However, sometimes it is not
immediately clear who a Declarer’s partner really is, in
which case players must keep separate trick piles until partner’s
identity is known.
Trumps:
These are the fifth suit of cards unique to tarot. When played they
beat any card of the other suits.
Void
Suit: If you have no cards of a given suit, it is
called a void suit.
Vulnerable
Counters: These are valuable cards (Counters) that are
particularly vulnerable to being taken. So, if a player holds the
Queen of Batons but not the King, then she could be considered
vulnerable to being taken by him.
Vulture:
As one of The Birds, another name for The Emperor is The
Vulture (or sometimes The Marabou).
World
by the Balls: See Emperor’s Trick.
Youngest:
The player on Dealer’s Right.
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