Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts

Sunday, 4 September 2016

Three play for themselves to win the most card points. This should be one of your two entry points into tarot gaming but, while simple to learn, it should not be dismissed as an excellent and challenging game in its own right.

Saturday, 3 September 2016

As Scarto, this should be one of your entry points into tarot gaming and should also not be underestimated. Four play in fixed partnerships with their partners seated opposite each other with the goal of winning the most card points.


Strictly speaking, Tarocchi is the general name for Tarot games in Italy but as all the others I’m listing have their own names and ‘Tarocchi for four as played in Piedmont’ is a bit long-winded, we’ll grant it the name. It is well deserved though, as this is a classic game and along with Scarto it is the basis for some of our original games listed afterwards.

Monday, 29 August 2016

Good two player card games are notorious for being few and far between. I cannot claim that this is anything special but it does attempt to address some of the problems these games face. It was developed on the train to Manchester Piccadilly and that seemed like a good enough name for it.

Sunday, 28 August 2016

Devised on the same holiday but just after devising a new truffle at my niece’s request, hence the name. I called the truffle Tarocco, which was appropriate, it being orange, cherry, and almond.

Saturday, 27 August 2016

In France this is simply Jeu de Tarot, which just means The Game of Tarot. There may just be the one game in France now but this book is full of games of tarot and so I’ve chosen an archaic French spelling to distinguish it. The basic game is for four players but there are variants for three, five, and six players (the later will have its own chapter). This is possibly the most widely played tarot game and I have known players as far afield as Spain to Ukraine. This alone makes it worth adding to your gaming repertoire but it is also a very good game in its own right and I particularly recommend the five player version as one of the best and most fun games I have ever played.

In France there is a nationwide Tarot Federation that oversees ‘official’ rules – but really, those are just the rules official to it and the tournaments organised for its members. In fact there is a great deal of ‘unofficial’ variation in how this is played and as according to Bunbury is no more according to a Federation than it is to Hoyle, the rules given here are the ones found most – fun according to Bunbury.


Everyone plays for themselves, save for the five player version in which a Declarer calls for a partner. The goal for the Declarer is to win the number of card points required, which is dictated by the number of Honours they win in their tricks – everyone else’s job is to prevent that.

Friday, 26 August 2016

The Taroux of Six is, obviously, for six players but in a satisfying arrangement of three fixed partnerships, all seated alternately so that partners are opposite with two opponents on either side of each of them.

Wednesday, 24 August 2016

In Mitigation three play for themselves to win the most card points. The game is the first that features a negotiations to determine if the hand is played or not.

Tuesday, 23 August 2016

The Piedmontese games of Partita are probably derived from the Bolognese games of the same name that are no longer played there. They inherit the Bolognese tradition of treating The four Powers (The Female Pope, The Empress, The Emperor, and The Pope) as having equal rank. They also use a reduced pack of just 54 cards created by omitting the lowest six pip cards in each of the four nation suits.

Knock is another game for four played in fixed partnerships with partners seated opposite each other and trying to win the most card points. It allows a number of visual signals to communicate between partners.

Monday, 22 August 2016

This is a three player game where all play for themselves. It’s twist has players keep tally of their scores as they play and going out when they reach 35 card points.

Sunday, 21 August 2016

The Sicilian game is for four players with a bidding round structured to reveal enough information to make play interesting.

Saturday, 20 August 2016

The Tarocchini are a small family of games played with a reduced tarot pack of 62 cards that is sometimes known as The Tarocchino. What distinguishes these games from others of the tarot family from Italy is that the emphasis is less on winning card points and more on scoring points from winning combinations and patterns of cards.

Many players rate Ottocento as among the best card games in the world. Four play in fixed partnerships, with partners seated opposite each other. The number of hands in played in a game is variable because the goal is to be the first team to score 800 points. Some points are actually scored during play, so it is possible for the game to end before a hand has been fully played out. As scoring is a little more involved in these games, I have elected not to simplify it here.

Friday, 19 August 2016

Terziglio is the three player member of the Tarocchini family, this game has bidding to decide who will play alone as Declarer against the other two playing in partnership as Defenders.

Thursday, 18 August 2016

This is from the Danish game, the last surviving member of the Großtarock family. Grand Tarot, as that means, seemed a little pompous, however good it is, so hence its new English name. That said, it really is rather grand!

A game for three players with a different focus from other Tarot games in that the goal players aim for is to win the last trick with either The Juggler (ie. The Sparrow) or a King.

Wednesday, 17 August 2016

Tap is a simple three player game that serves as a good introduction to this side of the family.

Sunday, 14 August 2016

In Rally the King, as the name suggests, under some bids a Declarer may call a King to play as Partner. This is a game principally for four players but unlike the other ‘Call’ games, there is far greater emphasis upon the bids and declarations. These are more numerous than in the previous games and are subject to regional variation, as well as innovation within smaller groups.